Quaternion Space Sparse Decomposition for Motion Compression and Retrieval

Loading...
Thumbnail Image
Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Quaternion has become one of the most widely used representations for rotational transformations in 3D graphics for decades. Due to the sparse nature of human motion in both the spatial domain and the temporal domain, an unexplored yet challenging research problem is how to directly represent intrinsically sparse human motion data in quaternion space. In this paper we propose a novel quaternion space sparse decomposition (QSSD) model that decomposes human rotational motion data into two meaningful parts (namely, the dictionary part and the weight part) with the sparseness constraint on the weight part. Specifically, a linear combination (addition) operation in Euclidean space is equivalently modeled as a quaternion multiplication operation, and the weight of linear combination is modeled as a power operation on quaternion. Besides validations of the robustness, convergence, and accuracy of the QSSD model, we also demonstrate its two selected applications: human motion data compression and content-based human motion retrieval. Through numerous experiments and quantitative comparisons, we demonstrate that the QSSD-based approaches can soundly outperform existing state-of-the-art human motion compression and retrieval approaches.
Description

        
@inproceedings{
:10.2312/SCA/SCA12/183-192
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation
}, editor = {
Jehee Lee and Paul Kry
}, title = {{
Quaternion Space Sparse Decomposition for Motion Compression and Retrieval
}}, author = {
Zhu, Mingyang
and
Sun, Huaijiang
and
Deng, Zhigang
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-3-905674-37-8
}, DOI = {
/10.2312/SCA/SCA12/183-192
} }
Citation