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dc.contributor.authorHaouchine, Nazimen_US
dc.contributor.authorDequidt, Jérémieen_US
dc.contributor.authorKerrien, Erwanen_US
dc.contributor.authorBerger, Marie-Odileen_US
dc.contributor.authorCotin, Stéphaneen_US
dc.contributor.editorJan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerinen_US
dc.date.accessioned2013-11-08T10:54:00Z
dc.date.available2013-11-08T10:54:00Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-96-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys12/031-038en_US
dc.description.abstractThis paper introduces an original method to perform augmented or mixed reality on deformable objects. Compared to state-of-the-art techniques, our method is able to track deformations of volumetric objects and not only surfacic objects. A flexible framework that relies on the combination of a 3D motion estimation and a physicsbased deformable model used as a regularization and interpolation step allows to perform a non-rigid and robust registration. Results are exposed, based on computer-generated datasets and video sequences of real environments in order to assess the relevance of our approach.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Information Interfaces and Presentation]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titlePhysics-based Augmented Reality for 3D Deformable Objecten_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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