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dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.editorJan Bender and Kenny Erleben and Eric Galinen_US
dc.date.accessioned2013-10-31T10:42:44Z
dc.date.available2013-10-31T10:42:44Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-87-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys11/019-028en_US
dc.description.abstractIn this paper, we present two different techniques to accelerate and approximate particle-based fluid simulations. The first technique identifies and employs larger time steps than dictated by the CFL condition. The second introduces the concept of approximation in the context of particle advection. For that, the fluid is segregated into active and inactive particles, and a significant amount of computation is saved on the passive particles. Using these two optimization techniques, our approach can achieve up to 7 times speed-up compared to a standard SPH method and it is compatible with other SPH improvement methods. We demonstrate the effectiveness of our method using up to one million particles and also compare it to standard SPH particle simulation visually and statistically.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism SPH Simulation, Animation, Level-of-detailen_US
dc.titleTime Adaptive Approximate SPHen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)en_US


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