Improvement Rendering of Web3D Using the Shading Language

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format, "3DX" and the GPU shading language.
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@inproceedings{
10.2312:PE/VE2008Posters/013-016
, booktitle = {
Eurographics Symposium on Virtual Environments: Posters
}, editor = {
Robert van Liere and Betty Mohler
}, title = {{
Improvement Rendering of Web3D Using the Shading Language
}}, author = {
Sakai, Masahiro
 and
Ichijo, Noriyuki
 and
Dobashi, Yoshinori
 and
Yamamoto, Tshuyoshi
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-66-1
}, DOI = {
10.2312/PE/VE2008Posters/013-016
} }
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