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    Animating Horse Gaits and Transitions

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    215-222.pdf (4.957Mb)
    Date
    2010
    Author
    Murphy, James E.
    Carr, Hamish
    O'Neill, Michael
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    Abstract
    Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG10:215-222,
    booktitle = {Theory and Practice of Computer Graphics},
    editor = {John Collomosse and Ian Grimstead},
    title = {{Animating Horse Gaits and Transitions}},
    author = {Murphy, James E. and Carr, Hamish and O'Neill, Michael},
    year = {2010},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-75-3},
    DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/215-222}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/215-222
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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