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dc.contributor.authorRichmond, Paulen_US
dc.contributor.authorSmyrnova, Yuliyaen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.authorKang, Jianen_US
dc.contributor.editorJohn Collomosse and Ian Grimsteaden_US
dc.date.accessioned2014-01-31T20:11:59Z
dc.date.available2014-01-31T20:11:59Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-75-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/183-190en_US
dc.description.abstractWe present a technique for simulating accurate physically modelled acoustics within an outdoor urban environment and a tool that presents the acoustics alongside a visually rendered counterpart. Acoustic modelling is achieved by using a mixture of simulating ray-traced specular sound wave reflections and applying radiosity to simulate diffuse reflections. Sound rendering is applied to the energy response of the acoustic modelling stage and is used to produce a number of binaural samples for playback with headphones. The visual tool which has been created unites the acoustic renderings with an accurate 3D representation of the virtual environment. As part of this tool an interpolation technique has been implemented allowing a user controlled walkthrough of the simulated environment. This produces better sound localisation effects than listening from a set number of static locations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Radiosity, Raytracing, Virtual Reality H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systemsen_US
dc.titleAudio-Visual Animation of Urban Spaceen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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