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dc.contributor.authorIacolina, Samuel A.en_US
dc.contributor.authorLai, Alessandroen_US
dc.contributor.authorSoro, Alessandroen_US
dc.contributor.authorScateni, Riccardoen_US
dc.contributor.editorEnrico Puppo and Andrea Brogni and Leila De Florianien_US
dc.date.accessioned2014-01-27T16:34:12Z
dc.date.available2014-01-27T16:34:12Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-80-7en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/141-146en_US
dc.description.abstractNatural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user s part, of exploiting natural abilities to control the machine and interpret its outputs. If in the infancy of computer graphics this meant using visual representation and pen pointing, nowadays more refined techniques are needed to fit the wide range of applications, from home entertainment to virtual and augmented reality. This paper describes some advances in gesture, tangible and surface computing, showing how such interaction models, if treated as a continuum, improve the usability, accessibility and overall experience of computer graphics applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques -Interaction techniquesen_US
dc.titleNatural Interaction and Computer Graphics Applicationsen_US
dc.description.seriesinformationEurographics Italian Chapter Conference 2010en_US


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