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dc.contributor.authorAlduan, Ivánen_US
dc.contributor.authorTena, Ángelen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorCarlos Andujar and Javier Lluchen_US
dc.description.abstractGranular materials enjoy vivid motion phenomena that make them highly visually attractive. However, simulating each and every physical grain imposes an extremely high computational cost, due to the stringent resolution requirements. In this paper, we introduce a method for simulating granular media that achieves high visual resolution and high mechanical fidelity at a lower computational cost than earlier methods. Our method is based on a novel spatial decomposition of the computation of internal and external forces. The method is also highly parallelizable and configurable, allowing the artist to simulate a large range of granular materials.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modelingen_US
dc.titleSimulation of High-Resolution Granular Mediaen_US
dc.description.seriesinformationCEIG 09 - Congreso Espanol de Informatica Graficaen_US

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  • CEIG09
    ISBN 978-3-905673-72-2

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