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    Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images

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    197-212.pdf (174.7Kb)
    Date
    1999
    Author
    Keating, Brett
    Max, Nelson
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    Abstract
    This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The algorithm is based upon both ray tracing and the z-buffer shadow algorithm, and is closely related to convolution methods. The method s effectiveness is demonstrated on especially complex objects such as trees, whose soft shadows are expensive to compute by other methods. The method specifically addresses the problem of light-leaking that occurs when tracing rays through discrete representations, and the inability of convolution methods to produce accurate self-shadowing effects.
    BibTeX
    @inproceedings {10.2312:EGWR:EGWR99:197-212,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {Dani Lischinski and Greg Ward Larson},
    title = {{Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images}},
    author = {Keating, Brett and Max, Nelson},
    year = {1999},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-211-83382-X},
    DOI = {10.2312/EGWR/EGWR99/197-212}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGWR99/197-212
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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