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    Real-Time Rendering of Real World Environments

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    145-160.pdf (250.4Kb)
    Date
    1999
    Author
    McAllister, David K.
    Nyland, Lars
    Popescu, Voicu
    Lastra, Anselmo
    McCue, Chris
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    Abstract
    One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is beyond the limits of current graphics hardware, but image-based approaches can significantly improve the status quo. We present an end-to-end system for acquiring highly detailed scans of large real world spaces, consisting of forty to eighty million range and color samples, using a digital camera and laser rangefinder. We explain successful techniques to represent these large data sets as image-based models and present contributions to image-based rendering that allow these models to be rendered in real time on existing graphics hardware without sacrificing the high resolution at which the data sets were acquired.
    BibTeX
    @inproceedings {10.2312:EGWR:EGWR99:145-160,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {Dani Lischinski and Greg Ward Larson},
    title = {{Real-Time Rendering of Real World Environments}},
    author = {McAllister, David K. and Nyland, Lars and Popescu, Voicu and Lastra, Anselmo and McCue, Chris},
    year = {1999},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-211-83382-X},
    DOI = {10.2312/EGWR/EGWR99/145-160}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGWR99/145-160
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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