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    Differential Point Rendering

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    139-150.pdf (7.404Mb)
    Date
    2001
    Author
    Kalaiah, Aravind
    Varshney, Amitabh
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    Abstract
    We present a novel point rendering primitive, called Differential Point (DP), that captures the local differential geometry in the vicinity of a sampled point. This is a more general point representation that, for the cost of a few additional bytes, packs much more information per point than the traditional point-based models. This information is used to efficiently render the surface as a collection of local neighborhoods. The advantages to this representation are manyfold: (1) it delivers a significant reduction in the number of point primitives that represent a surface (2) it achieves robust hardware accelerated per-pixel shading even with no connectivity information (3) it offers a novel point-based simplification technique that has a convenient and intuitive interface for the user to efficiently resolve the speed versus quality tradeoff. The number of primitives being equal, DPs produce a much better quality of rendering than a pure splatbased approach. Visual appearances being similar, DPs are about two times faster and require about 75% less disk space in comparison to splatting primitives.
    BibTeX
    @inproceedings {10.2312:EGWR:EGWR01:139-150,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {S. J. Gortle and K. Myszkowski},
    title = {{Differential Point Rendering}},
    author = {Kalaiah, Aravind and Varshney, Amitabh},
    year = {2001},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-211-83709-4},
    DOI = {10.2312/EGWR/EGWR01/139-150}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGWR01/139-150
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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