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    Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal

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    2009
    Author
    Djeu, Peter
    Keely, Sean
    Hunt, Warren
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    Abstract
    Monte Carlo ray tracing remains a simple and elegant method for generating robust shadows. This approach, however, is often hampered by the time needed to evaluate the numerous shadow ray queries required to generate a high-quality image. We propose the use of volumetric occluders stored within a kd-tree in order to accelerate shadow rays cast on a closed, watertight mesh. Intersection with a volumetric occluder is much cheaper than intersection with mesh geometry, although performing these intersections requires modification to the traversal order through the kd-tree. We propose two such modifications, both of which enable the use of volumetric occluders for cheap shadow ray termination. We also propose using a software-managed cache to store and reuse volumetric occluders for even earlier termination. Our approach provides a performance improvement of up to 2.0x for our test scenes while producing images identical to those produced by the unaccelerated baseline.
    BibTeX
    @inproceedings {10.1145:1572769.1572781,
    booktitle = {High-Performance Graphics},
    editor = {David Luebke and Philipp Slusallek},
    title = {{Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal}},
    author = {Djeu, Peter and Keely, Sean and Hunt, Warren},
    year = {2009},
    publisher = {The Eurographics Association},
    ISSN = {2079-8687},
    ISBN = {978-1-60558-603-8},
    DOI = {10.1145/1572769.1572781}
    }
    URI
    http://dx.doi.org/10.1145/1572769.1572781
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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