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dc.contributor.authorJouppi, Norman P.en_US
dc.contributor.authorChang, Chun-Faen_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.- O. Schneideren_US
dc.date.accessioned2014-02-06T15:04:37Z
dc.date.available2014-02-06T15:04:37Z
dc.date.issued1999en_US
dc.identifier.isbn1-58113-170-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH99/085-094en_US
dc.description.abstractIn this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment within a pixel (hence the name Z3). It uses a small fixed amount of storage per pixel. If the visible complexity of the pixel exceeds the storage space available for the pixel, the minimum number of fragments having the closest Z values are merged. This combines different fragments from the same surface, resulting in both storage and processing efficiency. When operating with opaque surfaces, Z3 can provide superior image quality over sparse supersampling methods that use eight samples per pixel while using storage for only three fragments. Z3 also makes the use of large numbers of samples (e.g., 16) feasible in inexpensive hardware, enabling higher quality images. It is simple to implement because it uses a small fixed number of fragments per pixel. Z3 can also provide order-independent transparency even if many transparent surfaces are present. Moreover, unlike the original A-buffer algorithm it correctly antialiases interpenetrating transparent surfaces because it has three-dimensional Z information within each pixel.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processors. 1.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectAntialiasingen_US
dc.subjectBitmap and Framebuffer Operationsen_US
dc.subjectDisplay Algorithms.en_US
dc.titleZ3: An Economical Hardware Technique for High-Quality Antialiasing and Transparencyen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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