Cube-4 Implementations on the Teramac Custom Computing Machine
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Date
1996
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice parallel ray-casting algorithm that allows for a paral lel and pipelined implementation of ray-casting with tri-linear interpolation and surface normal estimation from interpolated samples. Shading, classification and compositing are part of rendering pipeline. With the partitioning schemes introduced in this paper, Cube-4 is capable of rendering large datasets with a limited number of pipelines. The Teramac hardware simulator at the Hewlett-Packard research laboratories, Palo Alto, CA, on which Cube-4 was implemented, belongs to the new class of custom computing machines. Teramac combines the speed of special-purpose hardware with the flexibility of general-purpose computel's. With Teramac as a development tool we were able to implement in just five weeks working Cube-4 prototypes, capable of rendering for example datasets of 1283 voxels in 0.65 seconds at 0,96 MHz processing frequency. The performance results from these implementations indicate real-time performance for high-resolution data-sets.
Description
@inproceedings{:10.2312/EGGH/EGGH96/133-143,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Cube-4 Implementations on the Teramac Custom Computing Machine}},
author = {Kanus, Urs and Meißner, Michael and Straßer, Wolfgang and Pfister, Hanspeter and Kaufman, Arie and Amerson, Rick and Carter, Richard J. and Culbertson, Bruce and Kuekes, Phil and Snider, Greg},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {/10.2312/EGGH/EGGH96/133-143}
}