• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
    • EGGH96: Eurographics Workshop on Graphics Hardware 1996
    • View Item
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
    • EGGH96: Eurographics Workshop on Graphics Hardware 1996
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Cube-4 Implementations on the Teramac Custom Computing Machine

    Thumbnail
    View/Open
    133-143.pdf (953.8Kb)
    Date
    1996
    Author
    Kanus, Urs
    Meißner, Michael
    Straßer, Wolfgang
    Pfister, Hanspeter ORCID
    Kaufman, Arie
    Amerson, Rick
    Carter, Richard J.
    Culbertson, Bruce
    Kuekes, Phil
    Snider, Greg
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    We present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice­ parallel ray-casting algorithm that allows for a paral­ lel and pipelined implementation of ray-casting with tri-linear interpolation and surface normal estimation from interpolated samples. Shading, classification and compositing are part of rendering pipeline. With the partitioning schemes introduced in this paper, Cube-4 is capable of rendering large datasets with a limited number of pipelines. The Teramac hardware simulator at the Hewlett-Packard research laboratories, Palo Alto, CA, on which Cube-4 was implemented, belongs to the new class of custom computing machines. Teramac combines the speed of special-purpose hardware with the flexibility of general-purpose computel's. With Teramac as a development tool we were able to implement in just five weeks working Cube-4 prototypes, capable of rendering for example datasets of 1283 voxels in 0.65 seconds at 0,96 MHz processing frequency. The performance results from these implementations indicate real-time performance for high-resolution data-sets.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH96:133-143,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Bengt-Olaf Schneider and Andreas Schilling},
    title = {{Cube-4 Implementations on the Teramac Custom Computing Machine}},
    author = {Kanus, Urs and Meißner, Michael and Straßer, Wolfgang and Pfister, Hanspeter and Kaufman, Arie and Amerson, Rick and Carter, Richard J. and Culbertson, Bruce and Kuekes, Phil and Snider, Greg},
    year = {1996},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {-},
    DOI = {10.2312/EGGH/EGGH96/133-143}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH96/133-143
    Collections
    • EGGH96: Eurographics Workshop on Graphics Hardware 1996

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA