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    A Multipurpose Hardware Shader

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    039-051.pdf (580.4Kb)
    Date
    1990
    Author
    Pöpsel, Josef
    Tikwinski, Eckard
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    Abstract
    For the last few years the state of the art in producing three-dimensional Gouraud shaded graphics has been the use of Gouraud shading hardware. Combined with z-buffering it enables graphic workstations to provide real time display. The disadvantages of this approach are the relatively poor quality of Gouraud shaded images and its still very high cost, which so far prohibit real-time applications running on standard PCs. This article describes a universal approach to provide a very powerful graphic unit using minimal hardware at very low cost. This graphic unit will not only support Gouraud shading, but also such methods as 2D-texturing (3], solid texturing [10], normal (bump) texturing [2], shadow mapping [15, 13] and Phong shading [11] as well as a combination of these methods (shade trees [5]).
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH90:039-051,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Richard Grimsdale and Arie Kaufman},
    title = {{A Multipurpose Hardware Shader}},
    author = {Pöpsel, Josef and Tikwinski, Eckard},
    year = {1990},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {3-540-54291-4},
    DOI = {10.2312/EGGH/EGGH90/039-051}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH90/039-051
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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