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    Viewing and Rendering Processor for a Volume Visualization System

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    171-178.pdf (479.0Kb)
    Date
    1989
    Author
    Kaufman, A.
    Bakalash, R.
    Cohen, D.
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    Abstract
    The architecture and the hardware realization of the 3D Viewing and Rendering Pro­ cessor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualiza.tion. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n 3 vox­ els in O(n210gn) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been real­ ized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH89:171-178,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Richard Grimsdale and Wolfgang Strasser},
    title = {{Viewing and Rendering Processor for a Volume Visualization System}},
    author = {Kaufman, A. and Bakalash, R. and Cohen, D.},
    year = {1989},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {ISBN 3-540-53473-3},
    DOI = {10.2312/EGGH/EGGH89/171-178}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH89/171-178
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA