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dc.contributor.authorSchneider, Bengt-Olafen_US
dc.contributor.editorFons Kuijk and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:01:45Z
dc.date.available2014-02-06T14:01:45Z
dc.date.issued1987en_US
dc.identifier.isbn3-540-50109-6en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH87/047-063en_US
dc.description.abstractRational B-spline surfaces make it possible to merge the concepts of freeform surfaces and that of surfaces described by rational polynomials especially conic sections. For ray tracing it is crucial to determine the intersection between ray and object. Therefore an algorithm is developed that is suitable for a VLSI implementation. Some alternatives for the implementation of this algorithm are presented and discussed. The paper concludes with a discussion of some problems and possible further developments.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRay Tracing Rational B-Spline Patches in VLSIen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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