Towards a 3-D Graphics Workstation
Abstract
A voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by three processors: a 9-D Geometry Processorwhich scan-converts geometric objects into their voxel representation, a 9-D Frame-BufferProcessor which manipulates the voxel-based images and controls interaction, and a 9-DViewing Processor which projects the images on a 2-D monitor. Two other supportingprocessors, the 2-D Frame-Buffer Processor which manipulates the 2-D images and theColor Transform Processor which handles color transformations, are also introduced.
BibTeX
@inproceedings {10.2312:EGGH:EGGH86:017-026,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Towards a 3-D Graphics Workstation}},
author = {Kaufmann, Arie},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/017-026}
}
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Towards a 3-D Graphics Workstation}},
author = {Kaufmann, Arie},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/017-026}
}