• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
    • EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
    • View Item
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
    • EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    A Digital Rights Enabled Graphics Processing System

    Thumbnail
    View/Open
    017-026.pdf (291.7Kb)
    Date
    2006
    Author
    Shi, Weidong
    Lee, Hsien-Hsin S.
    Yoo, Richard M.
    Boldyreva, Alexandra
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    With the emergence of 3D graphics/arts assets commerce on the Internet, to protect their intellectual property and to restrict their usage have become a new design challenge. This paper presents a novel protection model for commercial graphics data by integrating digital rights management into the graphics processing unit and creating a digital rights enabled graphics processing system to defend against piracy of entertainment software and copyrighted graphics arts. In accordance with the presented model, graphics content providers distribute encrypted 3D graphics data along with their certified licenses. During rendering, when encrypted graphics data, e.g. geometry or textures, are fetched by a digital rights enabled graphics processing system, it will be decrypted. The graphics processing system also ensures that graphics data such as geometry, textures or shaders are bound only in accordance with the binding constraints designated in the licenses. Special API extensions for media/software developers are also proposed to enable our protection model. We evaluated the proposed hardware system based on cycle-based GPU simulator with configuration in line with realistic implementation and open source video game Quake 3D.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH06:017-026,
    booktitle = {Graphics Hardware},
    editor = {Marc Olano and Philipp Slusallek},
    title = {{A Digital Rights Enabled Graphics Processing System}},
    author = {Shi, Weidong and Lee, Hsien-Hsin S. and Yoo, Richard M. and Boldyreva, Alexandra},
    year = {2006},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {3-905673-37-1},
    DOI = {10.2312/EGGH/EGGH06/017-026}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH06/017-026
    Collections
    • EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA