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dc.contributor.authorClément, Olivieren_US
dc.contributor.authorPaquette, Ericen_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:09Z
dc.date.available2014-02-06T15:44:09Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/short/069-072en_US
dc.description.abstractModern video games and computer-animated movies exhibit extremely realistic synthetic images. To achieve such a level of realism, artists have to consider several characteristics including material appearance changes from object aging such as rust, bumps, dents, or simply dust. Since adding these details is time-consuming, several approaches have been proposed to ease the aging process and reduce related costs. In this paper, we address some problems and limitations from image based aging techniques by proposing extensions intended to widen their range of application. First, we present a new automatic positioning system that handles special orientation cases, thus increasing the overall controllability on the aging framework. Also, we propose an innovative process to better handle multiple texture colorations during the synthesis phase of image-based aging techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and textureen_US
dc.titleEnhancing Image-Based Aging Approachesen_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US


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