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dc.contributor.authorPrados, Francisco J. R.en_US
dc.contributor.authorSalas, Alejandro J. Leónen_US
dc.contributor.authorTorres, Juan Carlosen_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:43:57Z
dc.date.available2014-02-06T15:43:57Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/short/005-008en_US
dc.description.abstractWorking with volumetric information is always challenging. Displaying, processing or modifying volumes requires in most cases processing a considerable part of them, if not the whole structure. Such delays might be inconvenient for applications which require fast or smooth interaction, like realistic rendering or virtual sculpting. This paper focuses on the volume sculpting paradigm. Making use of a haptic device for interaction, the solution presented here provides a smooth and physically correct force feedback. The deformation algorithm is designed to provide a fast visual response. Additionally, this method is able to operate with large volumes, since it was designed to create a progressive, and therefore, scalable simulation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5/6 [Computer Graphics]: Physically based modeling-Interaction techniquesen_US
dc.titleVolumetric plastic deformationen_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US


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