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    Depth-of-Field Rendering by Pyramidal Image Processing

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    Date
    2007
    Author
    Kraus, M.
    Strengert, M.
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    Abstract
    We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.
    BibTeX
    @article {10.1111:j.1467-8659.2007.01088.x,
    journal = {Computer Graphics Forum},
    title = {{Depth-of-Field Rendering by Pyramidal Image Processing}},
    author = {Kraus, M. and Strengert, M.},
    year = {2007},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2007.01088.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2007.01088.x
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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