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    Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes

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    v26i3pp395-404.pdf (405.2Kb)
    Date
    2007
    Author
    Shevtsov, Maxim
    Soupikov, Alexei
    Kapustin, Alexander
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    Abstract
    We present a highly parallel, linearly scalable technique of kd-tree construction for ray tracing of dynamic geometry. We use conventional kd-tree compatible with the high performing algorithms such as MLRTA or frustum tracing. Proposed technique offers exceptional construction speed maintaining reasonable kd-tree quality for rendering stage. The algorithm builds a kd-tree from scratch each frame, thus prior knowledge of motion /deformation or motion constraints are not required. We achieve nearly real-time performance of 7-12 FPS for models with 200K of dynamic triangles at 1024x1024 resolution with shadows and textures.
    BibTeX
    @article {10.1111:j.1467-8659.2007.01062.x,
    journal = {Computer Graphics Forum},
    title = {{Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes}},
    author = {Shevtsov, Maxim and Soupikov, Alexei and Kapustin, Alexander},
    year = {2007},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2007.01062.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2007.01062.x
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    • 26-Issue 3

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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