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    Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine

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    Date
    2001
    Author
    Freudenberg, Bert
    Masuch, Maic
    Strothotte, Thomas
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    Abstract
    In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations.The particular advance of this method is that it yields the first real-time, frame-coherent pen-and-ink animations which maintain both tone and texture.
    BibTeX
    @article {10.1111:1467-8659.00511,
    journal = {Computer Graphics Forum},
    title = {{Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine}},
    author = {Freudenberg, Bert and Masuch, Maic and Strothotte, Thomas},
    year = {2001},
    publisher = {Blackwell Publishers Ltd and the Eurographics Association},
    ISSN = {1467-8659},
    DOI = {10.1111/1467-8659.00511}
    }
    URI
    http://dx.doi.org/10.1111/1467-8659.00511
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    Eurographics Association copyright © 2013 - 2023 
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