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    Levels of Detail for Crowds and Groups

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    cgf631.pdf (1.978Mb)
    Date
    2002
    Author
    O'Sullivan, C.
    Cassell, J.
    Vilhjalmsson, H.
    Dingliana, J.
    Dobbyn, S.
    McNamee, B. and Peters, C. and Giang, T.
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    Abstract
    Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.ACM CSS: I.3.7 Three-Dimensional Graphics and Realism-Animation
    BibTeX
    @article {10.1111:1467-8659.00631,
    journal = {Computer Graphics Forum},
    title = {{Levels of Detail for Crowds and Groups}},
    author = {O'Sullivan, C. and Cassell, J. and Vilhjalmsson, H. and Dingliana, J. and Dobbyn, S. and McNamee, B. and Peters, C. and Giang, T.},
    year = {2002},
    publisher = {Blackwell Publishers, Inc and the Eurographics Association},
    ISSN = {1467-8659},
    DOI = {10.1111/1467-8659.00631}
    }
    URI
    http://dx.doi.org/10.1111/1467-8659.00631
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    Eurographics Association copyright © 2013 - 2023 
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