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dc.contributor.authorSavransky, Guillermoen_US
dc.contributor.authorDimerman, Danen_US
dc.contributor.authorGotsman, Craigen_US
dc.date.accessioned2015-02-16T06:27:17Z
dc.date.available2015-02-16T06:27:17Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00367en_US
dc.description.abstractInspired by the drawings of "impossible" objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three-dimensional scenes may be modeled and rendered synthetically.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModeling and Rendering Escher-Like Impossible Scenesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.00367en_US
dc.identifier.pages173-179en_US


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