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    • Real-time Deblocked GPU Rendering of Compressed Volumes 

      Marton, Fabio; Guitián, José A. Iglesias; Díaz, Jose; Gobbetti, Enrico (The Eurographics Association, 2014)
      The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...