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On-the-fly Generation and Rendering of Infinite Cities on the GPU
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and ...
Parallel Generation of Architecture on the GPU
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper, we present a novel approach for the parallel evaluation of procedural shape grammars on the graphics processing unit (GPU). Unlike previous approaches that are either limited in the kind of shapes they allow, ...