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A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
Position-based Methods for the Simulation of Solid Objects in Computer Graphics
(The Eurographics Association, 2013)
The dynamic simulation of solids has a long history in computer graphics. The classical methods in this field are based on the use of forces or impulses to simulate joints between rigid bodies as well as the stretching, ...