Now showing items 17-25 of 25

    • A Precalculated Point Set for Caching Shading Information 

      Bikker, Jacco; Reijerse, Roel (The Eurographics Association, 2009)
      In this short paper, we present a caching scheme for low-frequent shading information. The scheme consists of a precalculated, carefully constructed sparse set of points, the density of which adapts to local shading ...
    • Preface and Table of Contents 

      Alliez, P.; Magnor, M. (The Eurographics Association, 2009)
      Preface and Table of Contents
    • Procedural City Layout Generation Based on Urban Land Use Models 

      Groenewegen, Saskia A.; Smelik, Ruben M.; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2009)
      Abstract Training and simulation applications in virtual worlds require significant amounts of urban environments. Procedural generation is an efficient way to create such models. Existing approaches for procedural modelling ...
    • A Real-time Interactive Tool for Image Cutout 

      Liu, Chen; Li, Fengxia; Zhang, Yan; Zhan, Shouyi (The Eurographics Association, 2009)
      We present an interactive tool for extracting foreground objects from image in real-time. As seen from the object boundary, the segmentation is to split pixel-pairs right on the boundary. The system utilizes the user input ...
    • Real-time Vision-based Lateral Drift Correction 

      Hübner, Thomas; Pajarola, Renato (The Eurographics Association, 2009)
      A major drawback in many robotics projects is the dependance on a specific environment and the otherwise uncertain behavior of the hardware. Simple navigation tasks like driving in a straight line can lead to a strong ...
    • Real-time Volumetric Lighting in Participating Media 

      Toth, Balazs; Umenhoffer, Tamas (The Eurographics Association, 2009)
      Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve the overall realism of the images. This volumetric effect has been well studied in the context of off-line rendering but ...
    • Tile-based Image Forces for Active Contours on GPU 

      Kienel, Enrico; Brunnett, Guido (The Eurographics Association, 2009)
      Active contours have been proven to be powerful semiautomatic image segmentation tools. We present an adaptive image force computation scheme in order to minimize both computational and memory requirements. Hence, we are ...
    • Video-Realistic Image-based Eye Animation System 

      Weissenfeld, Axel; Liu, Kang; Ostermann, J. (The Eurographics Association, 2009)
      In this work we elaborate on a novel image-based system for creating video-realistic eye animations to arbitrary spoken output. These animations are useful to give a face to multimedia applications such as virtual operators ...
    • Volume Conserving Simulation of Deformable Bodies 

      Diziol, Raphael; Bender, Jan; Bayer, Daniel (The Eurographics Association, 2009)
      We present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All ...