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Now showing items 105-117 of 117

    • A Taxonomy of Modeling Techniques using Sketch-Based Interfaces 

      Olsen, L.; Samavati, F. F.; Sousa, M. Costa; Jorge, J. (The Eurographics Association, 2008)
      Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model ...
    • Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment 

      Diefenbach, Paul J. (The Eurographics Association, 2008)
      While academic video game development has garnered widespread publicity due to the size of the industry and the potential impact on faltering Computer Science enrollment, many academic programs fail to address the expansive ...
    • Texture Synthesis From Photographs 

      Eisenacher, C.; Lefebvre, S.; Stamminger, M. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat, square piece of texture, thus it has to ...
    • Theory and Methods of Light-Field Photography 

      Georgiev, Todor; Lumsdaine, Andrew (The Eurographics Association, 2008)
      Computational photography is based on capturing and processing discrete representations of all the light rays in the 3D space. Compared to conventional photography, which captures 2D images, computational photography ...
    • Transparent and Specular Object Reconstruction 

      Ihrke, Ivo; Kutulakos, Kiriakos N.; Lensch, Hendrik P. A.; Magnor, Marcus; Heidrich, Wolfgang (The Eurographics Association, 2008)
      This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectance is a well-studied problem, transparent, ...
    • Video Carving 

      Chen, Billy; Sen, Pradeep (The Eurographics Association, 2008)
      We present a technique for summarizing a video into a short segment, while preserving the important events in the original. While many techniques remove whole frames from the video stream when condensing it, we observe ...
    • Video Relighting Using Infrared Illumination 

      Wang, Oliver; Davis, James; Chuang, Erika; Rickard, Ian; De Mesa, Krystle; Dave, Chirag (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Inappropriate lighting is often responsible for poor quality video. In most offices and homes, lighting is not designed for video conferencing. This can result in unevenly lit faces, distracting shadows, and unnatural ...
    • Viewfinder Alignment 

      Adams, Andrew; Gelfand, Natasha; Pulli, Kari (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The viewfinder of a digital camera has traditionally been used for one purpose: to display to the user a preview of what is seen through the camera s lens. High quality cameras are now available on devices such as mobile ...
    • Virtual Hair Handle: A Model for Haptic Hairstyling 

      Bonanni, Ugo; Kmoch, Petr (The Eurographics Association, 2008)
      The process of styling virtual hair is a tedious task for 3D artists, who would significantly profit from more natural and intuitive ways of creating virtual hairstyles - such as, for example, the possibility to simply ...
    • Visualizing Underwater Ocean Optics 

      Gutierrez, Diego; Seron, Francisco J.; Munoz, Adolfo; Anson, Oscar (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but with suspended particles and organic matter ...
    • Volume Data Visualization Using Fractal Interpolation Surfaces 

      Manousopoulos, Polychronis; Drakopoulos, Vassileios; Theoharis, Theoharis (The Eurographics Association, 2008)
      Visualization of medical or experimental data is often achieved by extracting an intermediate geometric representation of the data. One such popular method for extracting an isosurface from volume data is the Marching Cubes ...
    • What Can We Gain from Transdisciplinary Visualization Courses? 

      Chalmers, Panel Chair: Gitta Domik; Panellists: Alan; Domik, Gitta; Fellner, Dieter W.; Rushmeier, Holly (The Eurographics Association, 2008)
      Transdisciplinary education means going even further in the collaboration with other disciplines than multidisciplinary and interdisciplinary education do. Transdisciplinary education attempts to search for new insights ...
    • Zippy: A Framework for Computation and Visualization on a GPU Cluster 

      Fan, Zhe; Qiu, Feng; Kaufman, Arie E. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Due to its high performance/cost ratio, a GPU cluster is an attractive platform for large scale general-purpose computation and visualization applications. However, the programming model for high performance general-purpose ...