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Now showing items 12-31 of 117

    • The Beam Radiance Estimate for Volumetric Photon Mapping 

      Jarosz, Wojciech; Zwicker, Matthias; Jensen, Henrik Wann (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new method for efficiently simulating the scattering of light within participating media. Using a theoretical reformulation of volumetric photon mapping, we develop a novel photon gathering technique for ...
    • Boolean Operations for Free-form Models Represented in Geometry Images 

      Fu, Yan; Zhou, Bingfeng (The Eurographics Association, 2008)
      We present a Boolean operation algorithm for free-form solid models represented in geometry images. By taking advantage of the regular data organization of geometry images, our algorithm can perform efficient surface ...
    • Characterization for High Dynamic Range Imaging 

      Kim, Min H.; Kautz, Jan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a new practical camera characterization technique to improve color accuracy in high dynamic range (HDR) imaging. Camera characterization refers to the process of mapping device-dependent signals, ...
    • CHC++: Coherent Hierarchical Culling Revisited 

      Mattausch, Oliver; Bittner, Jiri; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of temporal and spatial coherence of visibility. ...
    • Compensation of the Light Attenuation with Depth of Images Captured by a Confocal Microscope Using a MRF Deformation Model and Graph Cuts 

      Capek, Martin; Michalek, Jan; Janacek, Jiri; Kubinova, Lucie; Hana, Karel; Smrcka, Pavel (The Eurographics Association, 2008)
      We study series of fluorescent optical sections, i.e. three-dimensional (3D) biomedical images, captured by a confocal laser scanning microscope (CLSM). Fluorescent image intensities of optical sections from deep layers ...
    • Computer Graphics Curriculum: a Programming Approach 

      Sobczyk, Dominique; Touzeau, Marie-Solange; Bourdin, Jean-Jacques (The Eurographics Association, 2008)
      At University Paris 8 the computer science curriculum is focused on programming as a good technique to improve the skills of students and to improve the success of studies. It has been reinforced when France adopted the ...
    • Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents 

      Seron, Francisco; Cerezo, Eva; Baldassarri, Sandra (The Eurographics Association, 2008)
      This paper focuses on the use of new tools in order to improve the learning of Computer Graphics, in particular of some aspects that have been detected as specially difficult by the students. Within this context, this paper ...
    • Conformal Flattening by Curvature Prescription and Metric Scaling 

      Ben-Chen, Mirela; Gotsman, Craig; Bunin, Guy (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of select mesh vertices, called cone singularities, ...
    • Contact Skinning 

      Duriez, Christian; Courtecuisse, Hadrien; Alcalde, Juan-Pablo de la Plata; Bensoussan, Pierre-Jean (The Eurographics Association, 2008)
      In this paper, we propose a new approach to model interactions through a skinning method. Skinning is a frequently used technique to animate a mesh based on skeleton motion. In the case of a hand motion sequence used to ...
    • Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations 

      Peters, Christopher; Ennis, Cathy; McDonnell, Rachel; O'Sullivan, Carol (The Eurographics Association, 2008)
      We describe a work-in-progress evaluating the plausibility of pedestrian orientations. While many studies have focused on creating accurate or fast crowd simulation models for populating virtual cities or other environments, ...
    • Curvature-Domain Shape Processing 

      Eigensatz, Michael; Sumner, Robert W.; Pauly, Mark (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The central idea is to map a given surface to ...
    • Deep Opacity Maps 

      Yuksel, Cem; Keyser, John (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distribution ...
    • Designing Multi-projector VR Systems: from Bits to Bolts 

      Soares, Luciano Pereira; Dias, Miguel Salles; Jorge, Joaquim Armando Pires; Raposo, Alberto; Araújo, Bruno Rodrigues De; Bastos, Rafael (The Eurographics Association, 2008)
      Immersive multi-projection environments are becoming affordable for many research centers, but these solutions need several integration steps to be fully operational; some of these steps are difficult and not in a common ...
    • Detail-In-Context Visualization for Satellite Imagery 

      Boettger, Joachim; Preiser, Martin; Balzer, Michael; Deussen, Oliver (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We use the complex logarithm as a transformation for the visualization and navigation of highly complex satellite and aerial imagery. The resulting depictions show details and context with greatly different scales in one ...
    • Distortion-Free Steganography for Polygonal Meshes 

      Bogomjakov, Alexander; Gotsman, Craig; Isenburg, Martin (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed rep-resentation of a mesh by permuting the order in which faces and vertices are stored. The permutation is relative ...
    • Dynamic Sampling and Rendering of Algebraic Point Set Surfaces 

      Guennebaud, Gael; Germann, Marcel; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide ...
    • Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion 

      Reitsma, P. S. A.; Andrews, J.; Pollard, N. S. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      An increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract ...
    • Efficient and Dynamic Simplification of Line Drawings 

      Shesh, Amit; Chen, Baoquan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a pipeline for rendering dynamic 2D/3D line drawings efficiently. Our main goal is to create efficient static renditions and coherent animations of line drawings in a setting where lines can be ...
    • Efficient Soft Tissue Modelling Using Charged Particle Control Points 

      Buckley, Oliver; John, Nigel W. (The Eurographics Association, 2008)
      As the performance levels of personal computers increases so does the desire for more realistic and immersive software and simulation. An area where this is particularly the case is that of medical training simulation, ...
    • Efficient Spherical Harmonics Lighting with the Preetham Skylight Model 

      Habel, Ralf; Mustata, Bogdan; Wimmer, Michael (The Eurographics Association, 2008)
      We present a fast and compact representation of a skylight model for spherical harmonics lighting, especially for outdoor scenes. This representation allows dynamically changing the sun position and weather conditions on ...