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Now showing items 19-30 of 30

    • Path Guiding Using Spatio‐Directional Mixture Models 

      Dodik, Ana; Papas, Marios; Öztireli, Cengiz; Müller, Thomas (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      We propose a learning‐based method for light‐path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio‐directional Gaussian mixture models (SDMMs). In particular, ...
    • Placing Arrows in Directed Graph Layouts: Algorithms and Experiments 

      Binucci, Carla; Didimo, Walter; Kaufmann, Michael; Liotta, Giuseppe; Montecchiani, Fabrizio (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      We study how to place arrow heads in directed graph drawings aiming at minimizing their overlaps and avoiding intersections between arrow heads and edges. The objective is to support users to correctly and quickly recognize ...
    • Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples 

      Tan, Haowen; Zhu, Junqiu; Xu, Yanning; Meng, Xiangxu; Wang, Lu; Yan, Ling‐Qi (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Normal map‐based microstructure rendering can generate both glint and scratch appearance accurately. However, the extra high‐resolution normal map that defines every microfacet normal may incur high storage and computation ...
    • Seamless Parametrization of Spheres with Controlled Singularities 

      Levi, Zohar (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      We present a method for constructing seamless parametrization for genus‐0 surfaces, which can handle any feasible cone configuration, thus allowing users to arbitrarily design and tailor a mapping as desired. The method ...
    • Shadow Layers for Participating Media 

      Desrichard, François; Vanderhaeghe, David; Paulin, Mathias (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      In the movie industry pipeline, rendering programs output the main image along with a collection of Arbitrary Output Variable layers (AOVs) that retain specific information on light transport and scene properties in image ...
    • A Stereo Matching Algorithm for High‐Precision Guidance in a Weakly Textured Industrial Robot Environment Dominated by Planar Facets 

      Wei, Hui; Meng, Lingjiang (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Although many algorithms perform very well on certain datasets, existing stereo matching algorithms still fail to obtain ideal disparity images with high precision in practical robotic applications with weak or untextured ...
    • Stroke‐Based Drawing and Inbetweening with Boundary Strokes 

      Jiang, Jie; Seah, Hock Soon; Liew, Hong Ze (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      In conventional 2D drawing systems, a drawing usually consists of multiple layers and is composited by rendering layers from back to front. A shape in a higher layer occludes contents in lower layers. However, shapes must ...
    • A Survey of Tasks and Visualizations in Multiverse Analysis Reports 

      Hall, Brian D.; Liu, Yang; Jansen, Yvonne; Dragicevic, Pierre; Chevalier, Fanny; Kay, Matthew (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Analysing data from experiments is a complex, multi‐step process, often with multiple defensible choices available at each step. While analysts often report a single analysis without documenting how it was chosen, this can ...
    • A Survey on Cross‐Virtuality Analytics 

      Fröhler, B.; Anthes, C.; Pointecker, F.; Friedl, J.; Schwajda, D.; Riegler, A.; Tripathi, S.; Holzmann, C.; Brunner, M.; Jodlbauer, H.; Jetter, H.‐C.; Heinzl, C. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and visual analytics. A broad range of heterogeneous devices across the reality–virtuality continuum, along with respective visual ...
    • A Survey on Deep Learning for Skeleton‐Based Human Animation 

      Mourot, Lucas; Hoyet, Ludovic; Le Clerc, François; Schnitzler, François; Hellier, Pierre (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning ...
    • Using Position‐Based Dynamics for Simulating Mitral Valve Closure and Repair Procedures 

      Walczak, Lars; Georgii, Joachim; Tautz, Lennart; Neugebauer, Mathias; Wamala, Isaac; Sündermann, Simon; Falk, Volkmar; Hennemuth, Anja (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      To achieve the best treatment of mitral valve disease in a patient, surgeons aim to optimally combine complementary surgical techniques. Image‐based simulation as well as visualization of the mitral valve dynamics can ...
    • Visual Analysis of Two‐Phase Flow Displacement Processes in Porous Media 

      Frey, Steffen; Scheller, Stefan; Karadimitriou, Nikolaos; Lee, Dongwon; Reina, Guido; Steeb, Holger; Ertl, Thomas (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      We developed a new visualization approach to gain a better understanding of the displacement of one fluid phase by another in porous media. This is based on a recent experimental parameter study with varying capillary ...