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An Analysis of Region Clustered BVH Volume Rendering on GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a Direct Volume Rendering method that makes use of newly available Nvidia graphics hardware for Bounding Volume Hierarchies. Using BVHs for DVR has been overlooked in recent research due to build times potentially ...
Deep Video-Based Performance Synthesis from Sparse Multi-View Capture
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a deep learning based technique that enables novel-view videos of human performances to be synthesized from sparse multi-view captures. While performance capturing from a sparse set of videos has received ...
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Iridescence is a natural phenomenon that is perceived as gradual color changes, depending on the view and illumination direction. Prominent examples are the colors seen in oil films and soap bubbles. Unfortunately, iridescent ...
A Framework for GPU-accelerated Exploration of Massive Time-varying Rectilinear Scalar Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out-of-core representation, based on per-frame levels of hierarchically tiled non-redundant 3D grids, efficiently ...
Rain Wiper: An Incremental RandomlyWired Network for Single Image Deraining
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Single image rain removal is a challenging ill-posed problem due to various shapes and densities of rain streaks. We present a novel incremental randomly wired network (IRWN) for single image deraining. Different from ...
Exact Constraint Satisfaction for Truly Seamless Parametrization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In the field of global surface parametrization a recent focus has been on so-called seamless parametrization. This term refers to parametrization approaches which, while using an atlas of charts to enable the handling of ...
High Dynamic Range Point Clouds for Real-Time Relighting
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world.With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. ...
Automatic Modeling of Cluttered Multi-room Floor Plans From Panoramic Images
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel and light-weight approach to capture and reconstruct structured 3D models of multi-room floor plans. Starting from a small set of registered panoramic images, we automatically generate a 3D layout of the ...
Real-Time Analytic Antialiased Text for 3-D Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ...
Orthogonal Array Sampling for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We generalize N-rooks, jittered, and (correlated) multi-jittered sampling to higher dimensions by importing and improving upon a class of techniques called orthogonal arrays from the statistics literature. Renderers typically ...