Now showing items 1-4 of 4

    • Detail Highlighting using a Shadow Edge Histogram 

      Gkaravelis, Anastasios; Papaioannou, Georgios (The Eurographics Association, 2017)
      In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ...
    • Discovering New Monte Carlo Noise Filters with Genetic Programming 

      Kán, Peter; Davletaliyev, Maxim; Kaufmann, Hannes (The Eurographics Association, 2017)
      This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method utilizes genetic programming to evolve the set of analytical filtering ...
    • Parameter Estimation of BSSRDF for Heterogeneous Materials 

      Sone, Hiroki; Hachisuka, Toshiya; Koike, Takafumi (The Eurographics Association, 2017)
      Rendering of highly scattering media is computationally expensive in general. While existing BSSRDF models can accurately and efficiently approximate light scattering in homogeneous media, we still have to resort to costly ...
    • Variable k-buffer using Importance Maps 

      Vasilakis, Andreas-Alexandros; Vardis, Konstantinos; Papaioannou, Georgios; Moustakas, Konstantinos (The Eurographics Association, 2017)
      Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ...