Now showing items 21-33 of 33

    • Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths 

      Grosch, Thorsten (The Eurographics Association, 2005)
      Augmenting images with consistent lighting is possible with differential rendering. This composition technique requires two lighting simulations, one simulation with only real geometry and another one with additional virtual ...
    • Photon Map Gathering on the GPU 

      Czuczor, Szabolcs; Szirmay-Kalos, László; Szécsi, László; Neumann, László (The Eurographics Association, 2005)
      Photon mapping methods obtain the indirect illumination of a point by finding those photon hits that arrived at the neighborhood of the point on the object surface. This paper proposes a method that stores the photon hits ...
    • A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications 

      Balogh, Tibor; Forgács, Tamás; Agács, Tibor; Balet, Olivier; Bouvier, Eric; Bettio, Fabio; Gobbetti, Enrico; Zanetti, Gianluigi (The Eurographics Association, 2005)
      We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the ...
    • A Sharpness Dependent Approach to 3D Polygon Mesh Hole Filling 

      Chen, Chun-Yen; Cheng, Kuo-Young; Liao, H.Y. Mark (The Eurographics Association, 2005)
      A sharpness dependent hole filling approach is proposed in this paper. The proposed method can fill the hole of a mesh-based model and recover its sharp feature located at the hole area. Interpolation based on radial basis ...
    • Image Reconstruction Invariant to Relighting 

      Georgiev, Todor (The Eurographics Association, 2005)
      This paper describes an improvement to the Poisson image editing method for seamless cloning. Our approach is based on minimizing an energy expression invariant to relighting. The improved method reconstructs seamlessly ...
    • Carving, Painting, and Printing with a Pen Tablet 

      Mizuno, Shinji; Kobayashi, Daigo; Okada, Minoru; Toriwaki, Junichiro; Yamamoto, Shinji (The Eurographics Association, 2005)
      We discuss on an interactive CG system with a pressure sensitive pen tablet. This system is based on the virtual sculpting and printing method which are simulations of real sculpting and woodblock printing. In the sculpting ...
    • Interactive Manipulation Of Projections With a Curved Perspective 

      Sudarsanam, Nisha; Grimm, Cindy M; Singh, Karan (The Eurographics Association, 2005)
      The concept of curved perspective has been used by artists such as M.C. Escher in order effectively convey a sense of three dimensional space while being restricted to a two dimensional canvas. We present an interactive ...
    • Real-time Upper Body 3D Pose Estimation from a Single Uncalibrated Camera 

      Micilotta, Antonio Salvatore; Ong, Eng Jon; Bowden, Richard (The Eurographics Association, 2005)
      In this paper we introduce a real-time steering controller ensuring the reach of a (possible mobile) target position and orientation, without requiring to build/update the full trajectory to that target. We name it the ...
    • Video Textures Exploiting Symmetric Movements 

      Haevre, William Van; Reeth, Frank Van (The Eurographics Association, 2005)
      In this paper, an extension to the traditional method for creating video textures is presented. By exploiting the symmetric properties of the frames in a given video sequence, a new endless video stream or video loop is ...
    • Spherical Harmonic Lighting of Wavelength-Dependent Phenomena 

      Lindsay, Clifford; Agu, Emmanuel (The Eurographics Association, 2005)
      Rendering of objects that exhibit iridescence has previously been limited to simple lighting conditions generated from a few point or directional lights. We extend this idea by modeling light interference as a Bidirectional ...
    • Estimating Mobile Memory Requirements and Rendering Time for Remote Execution of the Graphics Pipeline 

      Banerjee, Kutty; Wu, Fan; Agu, Emmanuel (The Eurographics Association, 2005)
      Mobile devices have limited processing power, memory and battery power. Remote execution, wherein part or entire graphics pipeline is offloaded to a powerful surrogate server, is an attractive solution for low end mobile ...
    • Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective 

      Hoeben, Aldo; Stappers, Pieter Jan (The Eurographics Association, 2005)
      In interactive computer graphics such as games and interactive panoramic photos, users are often presented a view with a larger field of view than would correspond to the distance to and size of the screen on which the ...
    • Fast and Controllable 3D Modelling From Silhouettes 

      Prasad, Mukta; Fitzgibbon, Andrew; Zisserman, Andrew (The Eurographics Association, 2005)
      We show how a 3D model of a complex curved object can be easily extracted from a single 2D image. A userdefined silhouette is the key input; and we show that finding the smoothest 3D surface which projects exactly to this ...