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Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes
(Eurographics Association, 2003)
We present a simple method to adaptively determine compression parameters according to the given input data. Our method allows to make better use of the available dynamic range (number of bits per component of vertex ...
Accurate Dense Stereo Reconstruction using Graphics Hardware
(Konrad, 2003)
Vertex programs and pixel shaders found in modern graphics hardware are commonly used to enhance the realism of rendered scenes. Recently these hardware facilities were exploited to obtain interactive non-photorealistic ...