Now showing items 15-34 of 113

    • Certosa virtual museum: a dynamic multilevel desktop VR application 

      Calori, L.; Diamanti, T.; Guidazzoli, A.; Liguori, M. C.; Mauri, M. A.; Valentini, L. (Eurographics Association, 2003)
      Starting from the exigencies of restoration, safeguard and promotion set by Bologna City Council for its Museum of the Certosa Cemetery, a multilevel application has been developed. Its main features are dynamic generation ...
    • Combining 3D Scans and Motion Capture for Realistic Facial Animation 

      Breidt, Martin; Wallraven, Christian; Cunningham, Douglas W.; Buelthoff, Heinrich H. (Eurographics Association, 2003)
      We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the ...
    • Continuous Local Parameterization of Polygons 

      Maillot, Jerome (Eurographics Association, 2003)
      Texture mapping has now become a standard technique for adding visual details to 3d models. Nevertheless, intuitive mapping tools have made little progress in the past decade, compared to other computer graphics areas: ...
    • Crosstalk reduction in passive stereo-projection systems 

      Klimenko, Stanislav; Frolov, Pavel; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      We describe a scheme for reduction of depolarization artefacts in passive stereo-projection systems. These problems appear due to non-perfectness of stereo-projection equipment: depolarization of the light due to reflection ...
    • Curve Synthesis from Learned Refinement Models 

      Simhon, Saul; Dudek, Gregory (Eurographics Association, 2003)
      We present a method for generating refined 2D illustrations from hand drawn outlines consisting of only curve strokes. The system controllably synthesizes novel illustrations by augmenting the hand drawn curves’ shape, ...
    • Cyclification of Human Motion for Animation Synthesis 

      Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian (Eurographics Association, 2003)
      In this paper, new techniques are introduced for matching cyclic motion boundaries by using simple animation processing algorithms based on some observed characteristics from different families of cyclic motions. Matching ...
    • Distributed and Collaborative Visualization 

      Brodlie, Ken; Duce, David; Gallop, Julian; Walton, Jeremy; Wood, Jason (Eurographics Association, 2003)
      Visualization is widely used in science, medicine and engineering. It can convey insight into phenomena that are well-understood, or display new data in order to uncover novel patterns of meaning. Visualization is a powerful ...
    • Drag and Drop Scripting: How To Do Hypermedia Right 

      Hanisch, F.; Straßer, W. (Eurographics Association, 2003)
      The rising interest in repositories for educational material consolidates efforts of the diversied educational community. Developers, teachers, and designers have recognized the need for collaboration in order to create ...
    • DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering 

      Shafae, Michael; Pajarola, Renato (Eurographics Association, 2003)
      Multiresolution modelling techniques are important to cope with the increasingly complex polygonal models available today such as high-resolution isosurfaces, large terrains, and complex digitized shapes 10. Large triangle ...
    • Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques 

      Keller, Alexander; Kollig, Thomas; Sbert, Mateu; Szirmay-Kalos, Laszlo (Eurographics Association, 2003)
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    • Efficient Sampling of Textured Scenes in Vertex Tracing 

      Ullmann, Thomas; Preidel, Thomas; Bruderlin, Beat (Eurographics Association, 2003)
      We present vertex tracing, an adaptive progressive ray tracing approach for efficient sampling of the radiance function, based on refinement in object space and subsequent reconstruction, using standard 3D graphics accelerator ...
    • Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting 

      Madsen, Claus B.; Sorensen, Mads K. D.; Vittrup, Michael (Eurographics Association, 2003)
      Image-based lighting (IBL) of virtual objects has become a popular approach to blending virtual and real scenes. In IBL an omni-directional image of a scene is used as the illumination environment for rendering virtual ...
    • Evolutionary Design of BRDFs 

      Meyer-Spradow, Jennis; Loviscach, Joern (Eurographics Association, 2003)
      The look of a non-transparent material is determined by its bidirectional reflection distribution function (BRDF). To design 3-D objects for example for games or animation films thus includes to design BRDFs. However, as ...
    • Experimenting Prioritized IK for Motion Editing 

      Boulic, Ronan; Le Callennec, Benoît; Herren, Martin; Bay, Herbert (Eurographics Association, 2003)
      The presented work illustrates the potential of an IK algorithm enforcing priorities among constraints for motion editing. Motion capture is a very efficient technique to deliver believable motions but usually most of the ...
    • Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes 

      Choi, Kwang-Jin; Ko, Hyeong-Seok (Eurographics Association, 2003)
      The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use ...
    • Facial Modeling and Animation 

      Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker (Eurographics Association, 2003)
      In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...
    • Fast Marching farthest point sampling 

      Moenning, Carsten; Dodgson, Neil A. (Eurographics Association, 2003)
      We introduce the Fast Marching farthest point sampling (FastFPS) approach for the progressive sampling of planar domains and curved manifolds in triangulated, point cloud or implicit form. By using Fast Marching methods2, ...
    • Flow Visualization by Texture Advection 

      Weiskopf, Daniel (Eurographics Association, 2003)
      • Vector field visualization: indirectly by tracing particles • Issues: – Seed point positioning – Dense vs. sparse representation – Steady vs. unsteady flow fields – Visualization speed
    • A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization 

      Goetz, Frank; Domik, Gitta (Eurographics Association, 2003)
      This paper presents a framework for video-based and hardware-accelerated remote 3d-visualization that produces and delivers high quality video streams at an accurate frame rate. The framework is based on the portable ...
    • Freeform Shape Representations for Efficient Geometry Processing 

      Kobbelt, Leif (Eurographics Association, 2003)
      The most important concepts for the handling and storage of freeform shapes in geometry processing applications are parametric representations and volumetric representations. Both have their specific advantages and drawbacks. ...