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Geometry-Aware Volume-of-Fluid Method
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...
Composition-Aware Scene Optimization for Product Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
Volume Controllable SPH
(The Eurographics Association, 2013)
We extend a Predictive Corrective Incompressible SPH (PCISPH) algorithm to a volume controllable SPH algorithm. In order to handle volume changes, we develop a method to control fluid volume. Our method precomputes a ...
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)
Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
(The Eurographics Association, 2014)
Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
(The Eurographics Association, 2013)
We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...
T-SAH: Animation Optimized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
Boundary Detection in Particle-based Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?
(The Eurographics Association, 2014)
Heightfield methods, such as the pipe method and shallow water equations (SWE), have often been used to simulate large areas of water. Of these, the SWE are often preferred due to being more realistic, but they are also ...