Now showing items 1-7 of 7

    • Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s 

      Toll, Wouter van; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ...
    • Efficient Needle Insertion Simulation using Hybrid Constraint Solver and Isolated DOFs 

      Martin, Claire; Zeng, Ziqiu; Courtecuisse, Hadrien (The Eurographics Association, 2023)
      This paper introduces a real-time compatible method to improve the location of constraints between a needle and tissues in the context of needle insertion simulation. This method is based on intersections between the Finite ...
    • Interactive Finite Element Model of Needle Insertion and Laceration 

      Perrusi, Pedro Henrique Suruagy; Baksic, Paul; Courtecuisse, Hadrien (The Eurographics Association, 2021)
      This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
    • Interactive VPL-based Global Illumination on the GPU Using Adaptive Fuzzy Clustering 

      Colom, Arnau; Marques, Ricardo; Santos, Luís Paulo (The Eurographics Association, 2024)
      Physically-based synthesis of high quality imagery results in a significant workload, which makes interactive rendering a very challenging task. Our approach to achieve such interactive frame rates while accurately simulating ...
    • A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays 

      Stengel, Michael; Grogorick, Steve; Rogge, Lorenz; Magnor, Marcus (The Eurographics Association, 2014)
      We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye ...
    • Real-time Sponge and Fluid Simulation 

      Burkus, Viktória; Kárpáti, Attila; Klár, Gergely; Szécsi, László (The Eurographics Association, 2022)
      In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on ...
    • Rigid Body Joints in Real-Time Unified Particle Physics 

      Lovrovic, Bojan; Mihajlovic, Zeljka (The Eurographics Association, 2018)
      In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...