Now showing items 2517-2536 of 2886

    • T-SAH: Animation Optimized Bounding Volume Hierarchies 

      Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
    • TABLE LOOK-UP GRAPHlC INTERPOLAT ION 

      Alia, G.; Barsi, F.; Martinelli, E.; Tani, N. (The Eurographics Association, 1985)
      In this paper a fast procedure is presented to fairly interpolate a given set of points, which is mainly based on the use of table look-up techniques. Storage amounts required can be easily supplied by present memories ...
    • Table-based Alpha Compression 

      Wennersten, Per; Stroem, Jacob (The Eurographics Association and Blackwell Publishing Ltd, 2009)
    • Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level 

      Silva, Samuel (The Eurographics Association, 2024)
      Visual Computing entails a set of competences that are core for those pursuing Digital Game Development and has become a much sought competence for professionals in a wide variety of fields. In the particular case presented ...
    • TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model 

      Wenninger, Stephan; Kemper, Fabian; Schwanecke, Ulrich; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D ...
    • Take a Stroll in Another World 

      Ruttkay, Zsofia; Orbons, Erik (The Eurographics Association, 2007)
      Another World II is a print by the famous Dutch artist M. C. Escher, depicting a cube with arch-like openings on each side. What makes the print interesting is that the depicted views in the arches are inconsistent, leaving ...
    • Tangible Heritage: Production of Astrolabes on a Laser Engraver 

      Zotti, Georg (The Eurographics Association, 2007)
      The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy which were otherwise cumbersome to perform in ...
    • Target Temperature Driven Dynamic Flame Animation 

      Cui, Qiaodong; Wu, Zhaohui; Xing, Chang; Zhou, Zhong; Wu, Wei (The Eurographics Association, 2015)
      Fire/flame plays an important role in virtual environment. Controlling the flame behavior in an intuitive yet precise manner remains a challenging open problem. In this paper, a target temperature driven simulation method ...
    • A Taxonomy of Modeling Techniques using Sketch-Based Interfaces 

      Olsen, L.; Samavati, F. F.; Sousa, M. Costa; Jorge, J. (The Eurographics Association, 2008)
      Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model ...
    • Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach 

      Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2012)
      The paper presents the experience of a course (3D Graphics for Cultural Heritage) in the context of Humanistic Informatics degree. The goal of the course was to present an overview of the techniques for the acquisition of ...
    • Teaching 3D Computer Animation to Non-programming Experts 

      Casas, Dan (The Eurographics Association, 2021)
      This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
    • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer 

      Fink, Heinrich; Weber, Thomas; Wimmer, Michael (The Eurographics Association, 2012)
      Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ...
    • Teaching Computer Graphics Based on a Commercial Product 

      Smith, Gregory; Sung, Kelvin (The Eurographics Association, 2019)
      The challenges in designing an introductory Computer Graphics (CG) course include selecting an appropriate and coherent set of topics, keeping up-to-date with the rapidly evolving industry, and aligning with the many ...
    • Teaching Computer Graphics During Pandemic using Observable Notebook 

      Pattanaik, Sumanta N.; Benamira, Alexis (The Eurographics Association, 2021)
      Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
    • Teaching Computer Graphics in the Context of Theatre 

      Schweppe, Marla K.; Geigel, Joe (The Eurographics Association, 2009)
      Since the spring of 2004 the authors have coordinated efforts in teaching computer graphics within courses in their disciplines of computer science and computer graphics design, while collaborating on virtual theatre ...
    • Teaching Data Structures and Algorithms through Graphics 

      Davis, Tim (The Eurographics Association, 2007)
      This paper presents experiences from a first-time implementation of a data structures and algorithms course based on a specific computer graphics problem, namely surface reconstruction from unorganized points, as the ...
    • Teaching Data-driven Video Processing via Crowdsourced Data Collection 

      Reimann, Max; Wegen, Ole; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...
    • Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware 

      Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)
      The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • Teaching Image-Processing Programming for Mobile Devices: A Software Development Perspective 

      Trapp, Matthias; Pasewaldt, Sebastian; Dürschmid, Tobias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2018)
      In this paper we present a concept of a research course that teaches students in image processing as a building block of mobile applications. Our goal with this course is to teach theoretical foundations, practical skills ...