Now showing items 2207-2226 of 2886

    • S-buffer: Sparsity-aware Multi-fragment Rendering 

      Vasilakis, Andreas A.; Fudos, Ioannis (The Eurographics Association, 2012)
      This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations ...
    • SAFE: Structure-aware Facade Editing 

      Dang, Minh; Ceylan, Duygu; Neubert, Boris; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Many man-made objects, in particular building facades, exhibit dominant structural relations such as symmetry and regularity. When editing these shapes, a common objective is to preserve these relations. However, often ...
    • Safeguarding our Dance Cultural Heritage 

      Aristidou, Andreas; Chalmers, Alan; Chrysanthou, Yiorgos; Loscos, Celine; Multon, Franck; Parkins, J. E.; Sarupuri, Bhuvan; Stavrakis, Efstathios (The Eurographics Association, 2022)
      Folk dancing is a key aspect of intangible cultural heritage that often reflects the socio-cultural and political influences prevailing in different periods and nations; each dance produces a meaning, a story with the help ...
    • SAH Guided Spatial Split Partitioning for Fast BVH Construction 

      Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
    • SAMMIE-3-D GRAPHICS FOR HUMAN FACTORS APPLICATIONS 

      Kingsley, Eliot C. (The Eurographics Association, 1982)
      In the last five years there has become available a wide range of computer aided three dimensional modelling systems, but only one of these has been specifically developed for evaluating human factors aspects of designs, ...
    • Sample Elimination for Generating Poisson Disk Sample Sets 

      Yuksel, Cem (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates ...
    • Sampling and Anti-Aliasing of Discrete 3-D Volume Density Textures 

      Sakas, Georgios; Gerth, Matthias (Eurographics Association, 1991)
      In recent years, a number of techniques have been developed for rendering volume effects (haze, fog, smoke, clouds, etc.) in order to enhance reality in computer-generated imagery as well as to improve the performance of ...
    • SAVANT: A new efficient approach to generating the visual hull 

      Lyons, Alex; Kotcheff, Aaron (Eurographics Association, 2002)
      We present a new approach to generating a boundary representation (a polygonal mesh) of the visual hull from a set of silhouettes of an object taken from known camera positions. The approach uses spatial subdivision to ...
    • ScagnosticsJS: Extended Scatterplot Visual Features for the Web 

      Pham, Vung; Dang, Tommy (The Eurographics Association, 2020)
      Scagnostics is a set of features that characterizes the data distribution in a scatterplot. These visual features have been used in various applications to detect unusual correlations of bivariate data. However, there is ...
    • A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications 

      Balogh, Tibor; Forgács, Tamás; Agács, Tibor; Balet, Olivier; Bouvier, Eric; Bettio, Fabio; Gobbetti, Enrico; Zanetti, Gianluigi (The Eurographics Association, 2005)
      We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the ...
    • Scalable Height Field Self-Shadowing 

      Timonen, Ville; Westerholm, Jan (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visibility for each point in the height field ...
    • Scalable Impressionist Rendering 

      Atencia, A.; Bourdin, Jean-Jacques; Boyer, V.; Pissard, T.; Sobczyk, D. (Eurographics Association, 2001)
      The painted impressionist technique produces scale based effects: the far range vision is almost realistic while the close vision is blurred. In NPR, Impressionist Renderers are mainly based on a medium range vision. A ...
    • Scalable Music: Automatic Music Retargeting and Synthesis 

      Wenner, Simon; Bazin, Jean-Charles; Sorkine-Hornung, Alexander; Kim, Changil; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper we propose a method for dynamic rescaling of music, inspired by recent works on image retargeting, video reshuffling and character animation in the computer graphics community. Given the desired target length ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • Scalable real-time animation of rivers 

      Yu, Qizhi; Neyret, Fabrice; Bruneton, Eric; Holzschuch, Nicolas (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Many recent games and applications target the interactive exploration of realistic large scale worlds. These worlds consist mostly of static terrain models, as the simulation of animated fluids in these virtual worlds is ...
    • Scalable Realistic Rendering with Many-Light Methods 

      Dachsbacher, Carsten; Krivánek, Jaroslav; Hasan, Milos; Arbree, Adam; Walter, Bruce; Novák, Jan (The Eurographics Association, 2013)
      Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for the efficient computation of global illumination. The many-light formulation offers a unified mathematical ...
    • Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming 

      Paja, Dawid; Herzog, Robert; Eisemann, Elmar; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept ...
    • Scalar Tagged PN Triangles 

      Boubekeur, Tamy; Reuter, Patrick; Schlick, Christophe (The Eurographics Association, 2005)
      This paper presents a new technique to convert a coarse polygonal geometric model into a smooth surface interpolating the mesh vertices, by improving the principle proposed by Vlachos et al. in their "Curved PN-Triangles". ...
    • Scale-Invariant Minimum-Cost Curves: Fair and Robust Design Implements 

      Moreton, Henry P.; Sequin, Carlo H. (Blackwell Science Ltd and the Eurographics Association, 1993)
      Four functionals for the computation of minimum cost curves are compared. Minimization of these functionals result in the widely studied Minimum Energy Curve (MEC), the recently introduced Minimum Variation Curve (MVC), ...
    • Scanning and Reconstruction of human body parts 

      Borghese, N.A.; Ferrari, S. (Eurographics Association, 1998)
      The reconstruction of 3D models of human body parts from range data is different with respect to that of general objects as they do not exhibit sharp discontinuities. Following this consideration, HRBF models which implement ...