Now showing items 2019-2038 of 2886

    • Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage 

      Méndez, Míriam; Munoz-Pandiella, Imanol; Andujar, Carlos (The Eurographics Association, 2023)
      Despite the Cultural Heritage and Computer Graphics communities are increasingly joining forces to strengthen their collaboration, the study of how light interacts with monuments (e.g. weathering the surfaces or affecting ...
    • Radiosity for dynamic scenes in flatland with the visibility complex 

      ORTI, Rachel; RIVIERE, Stephane; DURAND, Fredo; PUECH, Claude (Blackwell Science Ltd and the Eurographics Association, 1996)
      The radiosity method is particularly suitable for global illumination calculations in static environments. Nonetheless, recent applications of image synthesis such as architectural simulation or lighting design require the ...
    • Radiosity for Furry Surfaces 

      Chen, Hong; Wu, En-Hua (Eurographics Association, 1991)
      Though radiosity method is an advanced rendering technique of global illumination, it is still not sufficiently to cope with many natural phenonmena such as furry surfaces. The rendering of furry surfaces has been a long ...
    • Radiosity for Large Vegetation Scenes 

      Mastal, Helmut; Tobler, Robert F.; Purgathofer, Werner (Eurographics Association, 1999)
      Calculating radiosity solutions for large scenes containing multiple plants is all but impossible using the radiosity method in its original form. With the introduction of sophisticated hierarchical and clustering algorithms ...
    • Radiosity in Flatland 

      Heckhert, Paul S. (Blackwell Science Ltd and the Eurographics Association, 1992)
      The radiosity method for the simulation of interreflection of light between diffuse surfaces is such a common image synthesis technique that its derivation is worthy of study. We here examine the radiosity method in a two ...
    • A Randomized Algorithm for Natural Object Colorization 

      Jin, Sou-Young; Choi, Ho Jin; Tai, Yu-Wing (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Natural objects often contain vivid color distribution with wide variety of colors. Conventional colorization techniques, on the other hand, produce colors that are relatively flat with little color variation. In this ...
    • Range Scan Registration Using Reduced Deformable Models 

      Chang, W.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present an unsupervised method for registering range scans of deforming, articulated shapes. The key idea is to model the motion of the underlying object using a reduced deformable model. We use a linear skinning model ...
    • A Rapid Clustering Algorithm for Efficient Rendering 

      Müller, Gordon; Schäfer, Stephan; Fellner, Dieter W. (Eurographics Association, 1999)
      Hierarchical radiosity using object clusters greatly improves rendering times and reduces memory consumption of radiosity computations. The key feature of the algorithm is using a hierarchy of object clusters to approximate ...
    • Rapid Interactive Modelling from Video with Graph Cuts 

      Hengel, Anton van den; Dick, Anthony; Thormählen, Thorsten; Ward, Ben; Torr, Philip H. S. (The Eurographics Association, 2006)
      We present a method for generating a parameterised model of a scene from a set of images. The method is novel in that it uses information from several sources video, sparse 3D points and user input to fit models to a scene. ...
    • Rapid Modeling of Complex Building Façades 

      Finkenzeller, D.; Schmitt, A. (The Eurographics Association, 2006)
      Architectural settings occur in many virtual environments. Modeling such highly detailed structures manually is a time-consuming and tedious task. Therefore we propose a system for the rapid modeling of building façades. ...
    • Rapid Urban Modelling 

      Cooper, J. W.; Arnold, D. B.; Day, A. M. (Eurographics Association, 1999)
      We describe a system that allows the rapid creation of virtual urban models. We describe how this system can extract 3D model information from Ordnance Survey maps by using a rule-based modelling approach and a parameterised ...
    • A RASTER GRAPHICS APPROACH TO FLOW VISUALIZATION 

      van Wijk, Jarke J. (Eurographics Association, 1990)
      Most techniques for the visualization of fluid dynamics are based on vector graphics. Streamlines or arrows are calculated as vectors, which are converted to pixels for display on raster devices. The techniques described ...
    • RASTER ROTATION OF BILEVEL BITMAP IMAGES 

      Hersch, Roger D. (The Eurographics Association, 1985)
      A fast raster rotation algorithm based on nearest-neighbour interpolation is described. Essentially, the computation consists of two additions/subtractions and two rounding operations per rotated image pixel. The rotation ...
    • Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer 

      Hu, Sizhe; Wu, Wenming; Su, Ruolin; Hou, Wanni; Zheng, Liping; Xu, Benzhu (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Recognizing the detailed information embedded in rasterized floorplans is at the research forefront in the community of computer graphics and vision. With the advent of deep neural networks, automatic floorplan recognition ...
    • RASTeR: Simple and Efficient Terrain Rendering on the GPU 

      Bösch, Jonas; Goswami, Prashant; Pajarola, Renato (The Eurographics Association, 2009)
      This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains based on a paired multi-resolution tree structure. Our approach uses regular height-data blocks and terrain independent ...
    • Rasterized Bounding Volume Hierarchies 

      Novák, Jan; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify ...
    • Rate-distortion Optimized Compression of Motion Capture Data 

      Vasa, Libor; Brunnett, Guido (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Lossy compression of motion capture data can alleviate the problems of efficient storage and transmission by exploiting the redundancy and the superfluous precision of the data. When considering the acceptable amount of ...
    • A rational model of the surface swept by a curve* 

      Johnstone, John K.; Williams, James P. (Blackwell Science Ltd and the Eurographics Association, 1995)
      This paper shows how to construct a rational Bezier model of a swept surface that interpolates N frames (i.e., N position/orientation pairs) of a fixed rational space curve c(s) and maintains the shape of the curve at all ...
    • Rationalization of Triangle-Based Point-Folding Structures 

      Zimmer, Henrik; Campen, Marcel; Bommes, David; Kobbelt, Leif (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      In mechanical engineering and architecture, structural elements with low material consumption and high loadbearing capabilities are essential for light-weight and even self-supporting constructions. This paper deals with ...
    • Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators 

      Bouchiba, Hassan; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2018)
      We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal ...