Now showing items 865-884 of 2886

    • F.I.R.S.T., A HIGH RESOLUTION RASTER SCAN DISPLAY SYSTEM FOR INTERACTIVE LAYOUT OF TEXT AND FIGURES 

      Röthlisberger, H.; Rakotomalala, J. (The Eurographics Association, 1980)
      F.I.R.S.T. (Fast Interactive Raster scan workSTation) is designed as a low cost high performance display for interactive applications. Low cost is achieved by using dynamic memories, and high performance implies a high ...
    • Fabric Appearance Benchmark 

      Merzbach, Sebastian; Klein, Reinhard (The Eurographics Association, 2020)
      Appearance modeling is a difficult problem that still receives considerable attention from the graphics and vision communities. Though recent years have brought a growing number of high-quality material databases that have ...
    • Fabrication-aware Design with Intersecting Planar Pieces 

      Schwartzburg, Yuliy; Pauly, Mark (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a computational design approach to generate 3D models composed of interlocking planar pieces. We show how intricate 3D forms can be created by sliding the pieces into each other along straight slits, leading to ...
    • Face Fitting using a Genetic Algorithm. 

      Hunter, D.W.; Tiddeman, B. P.; Perrett, D. I. (The Eurographics Association, 2010)
      The ability to estimate the three-dimensional structure of a human face from a single image has many useful applications, including but not limited to the fields of face recognition, modelling and actors head replacement. ...
    • Face-to-Face Communication System in Cyberspace by Voice Driven Avatar 

      Morishima, S.; Yotsukure, T.; Fuji, E. (Eurographics Association, 1998)
      Recently computer can make cyberspace to walk through by an interactive virtual reality technique. An avatar in cyberspace can bring us a virtual face-to-face communication environment. In this paper, we realize an avatar ...
    • FACES: Facial Animation, Construction and Editing System 

      Patel, Manjula; Willis, Philip J. (Eurographics Association, 1991)
      The aim of the Facial Animation, Construction and Editing System (FACES) is to provide a software simulation of the human face. Attention has focused on the face as an important means of non-verbal communication. The ...
    • Facet Extraction and Classification for the Reassembly of Fractured 3D Objects 

      Andreadis, Anthousis; Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association, 2014)
      The reassembly of fractured 3D objects is a critical problem in computational archaeology, and other application domains. An essential part of this problem is to distinguish the regions of the object that belong to the ...
    • Facial Modeling and Animation 

      Haber, Jörg; Magnenat-Thalmann, Nadia; Terzopoulos, Demetri; Vetter, Thomas; Blanz, Volker; Kähler, Kolja (Eurographics Association, 2002)
    • Facial Modeling and Animation 

      Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker (Eurographics Association, 2003)
      In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...
    • Facial Motion Cloning Using Global Shape Deformation 

      Fratarcangeli, Marco; Schaerf, Marco (The Eurographics Association, 2005)
      We present a novel Facial Motion Cloning method relying on the combination of the radial basis functions (RBF) based scattered data interpolation with the encoding capabilities of the MPEG-4 Facial and Body Animation (FBA) ...
    • A Facial Repertoire for Animation 

      ten Hagen, Paul J. W. (Eurographics Association, 2000)
      Character design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system ...
    • A Facial Rigging Survey 

      Orvalho, Verónica; Bastos, Pedro; Parke, Frederic; Oliveira, Bruno; Alvarez, Xenxo (The Eurographics Association, 2012)
      Rigging is the process of setting up a group of controls to operate a 3D model, analogous to the strings of a puppet. It plays a fundamental role in the animation process as it eases the manipulation and editing of ...
    • Factored Facade Acquisition using Symmetric Line Arrangements 

      Ceylan, Duygu; Mitra, Niloy J.; Li, Hao; Weise, Thibaut; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      We introduce a novel framework for image-based 3D reconstruction of urban buildings based on symmetry priors. Starting from image-level edges, we generate a sparse and approximate set of consistent 3D lines. These lines ...
    • Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline 

      Abi-Ezzi, Salim S.; Wozny, Michael J. (Eurographics Association, 1990)
      We identify an intermediate coordinate system situated between world coordinates and display coordinates, which exhibits unique features for lighting calculations and for clipping in homogeneous coordinates. Our key ...
    • FACTS: Facial Animation Creation using the Transfer of Styles 

      Saunders, Jack R.; Namboodiri, Vinay P. (The Eurographics Association, 2024)
      The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic ...
    • Fair Surface Reconstruction Using Quadratic Functionals 

      Kolb, Andreas; Pottmann, Helmut; Seidel, Hans-Peter (Blackwell Science Ltd and the Eurographics Association, 1995)
      An algorithm for surface reconstruction from a polyhedron with arbitrary topology consisting of triangular faces is presented. The first variant of the algorithm constructs a curve network consisting of cubic Bezier curves ...
    • Fast Access to Archival Information Stored on Optical Memory Discs 

      Bittner, H.; Krömker, D.; Lenzer, R.; Olsowski, H.D. (The Eurographics Association, 1983)
      A database processor based on a multi-microprocessor system managing archival data was developed for the use in local area networks. To grant fast and easy access from office workstations to heterogeneous information stored ...
    • A FAST ALGORITHM FOR COLOUR REGION SEGMENTATION 

      Stark, J.P.W.; Mahdavieh, Y.; Tjahjardi, T. (The Eurographics Association, 1982)
      An algorithm is described which analyses colour scenes in terms of regions. These regions are defined to have the same 'colour'. In this context the colour of a region is determined by its position in the CIE chromaticity ...
    • Fast Algorithm for Polygon Clipping with 3D Windows 

      Burkert, Andreas; Noll, Stefan (Eurographics Association, 1988)
      Many applications which use 3D graphics, need 3D geometric modeling and hence polygon clipping against 3D Windows or general volumes. The disadvantages of existing clipping algorithms are that they are 2D, slow or produce ...
    • Fast and Controllable 3D Modelling From Silhouettes 

      Prasad, Mukta; Fitzgibbon, Andrew; Zisserman, Andrew (The Eurographics Association, 2005)
      We show how a 3D model of a complex curved object can be easily extracted from a single 2D image. A userdefined silhouette is the key input; and we show that finding the smoothest 3D surface which projects exactly to this ...