Now showing items 1-20 of 42

    • 2.5 Dimensional Graphics Systems 

      Herman, Ivan (Eurographics Association, 1989)
      The outline of an extension of traditional 2D graphics systems is given. This extension is aimed at supporting a three dimensional application program, without incorporating full viewing into the general graphics system ...
    • Accelerated Radiosity Method for Complex Environments 

      Xu, Hau; Peng, Qun-Sheng; Liang, You-Dong (Eurographics Association, 1989)
      As form-factor calculation costs about 90% of the computing time when applying radiosity approach for realistic image synthesis, it is of great significance to reduce the required computation, An accelerated radiosity ...
    • Adding Parallelism in Object Space to the Rendering Pipeline 

      Chapman, Paul A.; Lewis, Eric (Eurographics Association, 1989)
      This paper analyses the problem of adding parallelism to the rendering pipeline and discusses the reasons for advocating an object-space partition. Consideration of the methods of work distribution and the rendering ...
    • Algorithms for 2D Line Clipping 

      Skala, Vaclav (Eurographics Association, 1989)
      New algorithms for 2D line clipping against convex, non-convex windows and windows that consist of linear edges and arcs are being presented. Algorithms were derived from the Cohen-Sutherland 's and Liang-Barsky s algorithms. ...
    • An Analysis of Modeling Clip 

      O Bara, Robert M.; Abi-Ezzi, Salim (Eurographics Association, 1989)
      Modeling clip gives an application the ability to remove sections of an object in order to view internal detail. The clipping volume defied by modeling clip can be concave and disjoint, and is composed of a set of volumes ...
    • Anti-Aliasing by Successive Steps with a Z-Buffer 

      Ghazanfarpour, D.; Peroche, B. (Eurographics Association, 1989)
      We present a method allowing to solve the three problems arising when a scene is displayed with the z-buffer algorithm. The proposed algorithm only requires one extra memory bit per pixel and delivers good quality images. ...
    • Blending Rational B-Spline Surfaces 

      Bardis, L.; Patrikalakis, N.M. (Eurographics Association, 1989)
      A method for blendin non uniform rational B-spline surface patches, either open or periodic, is developed. he blending surface is expressed in terms of an integral, bicubic B-spline patch. The blend ensures position and ...
    • Colour Section 

      - (Eurographics Association, 1989)
    • Components, Frameworks and GKS Input 

      Duce, D. A.; Ten Hagen, P.J.W.; Van Liere, R. (Eurographics Association, 1989)
      This paper was inspired by the Components/ Frameworks approach to a Reference Model for computer graphics, currently under discussion in the ISO computer graphics subject committee. The paper shows how a formal description ...
    • Deformation of Solids with Trivariate B-Splines 

      Griessmair, Josef; Purgathofer, Werner (Eurographics Association, 1989)
      Solid geometric models can be deformed to free-form solids by the use of trivariate B-splines. This paper describes the problems of implementing such transformations for shaded rendering. The surfaces are subdivided into ...
    • Delauney Triangulations and the Radiosity Approach 

      Schuierer, Sven (Eurographics Association, 1989)
      The radiosity approach requires the subdivision of complex surfaces into simple components called patches. Since we assume to have constant intensity over a patch, the generation of regular patches is a desirable property ...
    • Forest of Quadtrees: An Object Representation for 3D Graphics 

      Kaufman, Arie; Bandopadhay, Amit (Eurographics Association, 1989)
      A forest of quadtrees is proposed as an alternative data structure for representing and manipulating 3D and 2.5D graphics. A data representation of a forest offers space savings over common quadtrees by concentrating the ...
    • GEO++ - A System for Both Modelling and Display 

      Wisskirchen, Peter (Eurographics Association, 1989)
      We present a new concept for a graphics system which we call GEO++ . Apart from the manipulation of groups (structures in PHIGS-terminology), GEO++ permits a direct access to the tree structure required for display. With ...
    • GKS, Structures and Formal Specification 

      Duce, D. A. (Eurographics Association, 1989)
      There are now three International Standards for application program interfaces for computer graphics programming, GKS, GKS-3D and PHIGS. In this paper a simplified model GKS-like system is described and a 2D PHIGS-like ...
    • Graph Grammars, A New Paradigm for Implementing Visual Languages 

      Goettler, Herbert (Eurographics Association, 1989)
      This paper is a report on an ongoing work which started in 1981 and is aiming at a general method which would help to considerably reduce the time necessary to develop a syntax-directed editor for any given diagram technique. ...
    • Hierarchical Texture Synthesis on 3-D Surfaces 

      Bennis, Chakib; Gagalowicz, Andre (Eurographics Association, 1989)
      This paper presents a new method for synthesizing hierarchical textures on 3-D surfaces. This method utilizes both a mapping technique for rendering the macroscopic structure on the surface and a generalization of the ...
    • Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment 

      Poepsel, J.; Hornung, C. (Eurographics Association, 1989)
      Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes ...
    • The Macro-Regions: An Efficient Space Subdivision Structure for Ray Tracing 

      Devillers, Olivier (Eurographics Association, 1989)
      Ray tracing is the usual image synthesis technique which allows rendering of specular effects. The use of space subdivision for ray tracing optimization is studied. A new method of subdivision is proposed : the macro-regions. ...
    • Message-Based Object-Oriented Interaction Modeling 

      Breen, David E.; Kühn, Volker (Eurographics Association, 1989)
      This paper describes a message-based object-oriented tool for exploring mathematically-based interactions which produce complex motions for computer animation. The tool has been implemented as an object in the object-oriented ...
    • MICRO-UIDT: A User Interface Development Tool 

      Mao, Qijing (Eurographics Association, 1989)
      A user interlace development tool called Micro-UIDT is described. Micro-UIDT provides an interactive design environment fur the user interface designers. The designing language for defining user interfaces are visual and ...