Now showing items 94-113 of 116

    • Sample Elimination for Generating Poisson Disk Sample Sets 

      Yuksel, Cem (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • Selective Degree Elevation for Multi-Sided Bézier Patches 

      Smith, Jason; Schaefer, Scott (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of which volumetric cage ...
    • Self Tuning Texture Optimization 

      Kaspar, Alexandre; Neubert, Boris; Lischinski, Dani; Pauly, Mark; Kopf, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
    • Separation of Manga Line Drawings and Screentones 

      Ito, Kota; Matsui, Yusuke; Yamasaki, Toshihiko; Aizawa, Kiyoharu (The Eurographics Association, 2015)
      Screentones are unique expressions of Japanese comics (manga), which enrich their visual expression. However, such screentones have a very different visual nature from that of line drawing areas; this prevents us from ...
    • Shape-from-Operator: Recovering Shapes from Intrinsic Operators 

      Boscaini, Davide; Eynard, Davide; Kourounis, Drosos; Bronstein, Michael M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We formulate the problem of shape-from-operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem ...
    • Skeleton-Intrinsic Symmetrization of Shapes 

      Zheng, Qian; Hao, Zhuming; Huang, Hui; Xu, Kai; Zhang, Hao; Cohen-Or, Daniel; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while ...
    • Sketch-Based Controllers for Blendshape Facial Animation 

      Cetinaslan, Ozan; Orvalho, Verónica; Lewis, John (The Eurographics Association, 2015)
      The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
    • SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images 

      Wong, Yu-Shiang; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      RGBD images with high quality annotations, both in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments mutually relate in 3D) information, provide valuable priors for a diverse range of ...
    • SpatialWhiteboard: A New Wearable Air-Writing Interaction with Kinect Sensor and Vibrating Ring Interface 

      Yeom, Kiwon; Han, Hyejin; Oh, Yoonsik; Kwon, Jeunghum; You, Bum-Jae (The Eurographics Association, 2015)
      SpatialWhiteboard is a spatial finger writing system that enables complex spatial interactions through 3D handwriting via a Kinect sensor and vibrating ring interface. By incorporating depth and skin color information, we ...
    • State of the Art in Hand and Finger Modeling and Animation 

      Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Neff, Michael; Zordan, Victor; Jörg, Sophie (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...
    • The State of the Art in HDR Deghosting: A Survey and Evaluation 

      Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Obtaining a high quality high dynamic range (HDR) image in the presence of camera and object movement has been a long-standing challenge. Many methods, known as HDR deghosting algorithms, have been developed over the past ...
    • Statics Aware Grid Shells 

      Pietroni, Nico; Tonelli, Davide; Puppo, Enrico; Froli, Maurizio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a framework for the generation of polygonal grid-shell architectural structures, whose topology is designed in order to excel in static performances. We start from the analysis of stress on the input surface ...
    • Surgery Training, Planning and Guidance Using the SOFA Framework 

      Talbot, Hugo; Haouchine, Nazim; Peterlik, Igor; Dequidt, Jeremie; Duriez, Christian; Delingette, Herve; Cotin, Stéphane (The Eurographics Association, 2015)
      In recent years, an active development of novel technologies dealing with medical training, planning and guidance has become an increasingly important area of interest in both research and health-care manufacturing. A ...
    • SVEn - Shared Virtual Environment 

      Manroth, Tobias; Pospischil, Nils; Schoemacker, Philipp; Fuhrmann, Arnulph (The Eurographics Association, 2015)
      This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
    • T-SAH: Animation Optimized Bounding Volume Hierarchies 

      Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
    • Target Temperature Driven Dynamic Flame Animation 

      Cui, Qiaodong; Wu, Zhaohui; Xing, Chang; Zhou, Zhong; Wu, Wei (The Eurographics Association, 2015)
      Fire/flame plays an important role in virtual environment. Controlling the flame behavior in an intuitive yet precise manner remains a challenging open problem. In this paper, a target temperature driven simulation method ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • Template Assembly for Detailed Urban Reconstruction 

      Nan, Liangliang; Jiang, Caigui; Ghanem, Bernard; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a new framework to reconstruct building details by automatically assembling 3D templates on coarse textured building models. In a preprocessing step, we generate an initial coarse model to approximate a point ...
    • Tools and Techniques for Direct Volume Interaction 

      Wiebel, Alexander; Isenberg, Tobias; Bruckner, Stefan; Ropinski, Timo (The Eurographics Association, 2015)
      Volumetric data, continuous as well as scattered, are close to ubiquitous in natural sciences, medicine and engineering. While the visualization of such data itself is not straightforward, interaction with and manipulation ...