Now showing items 50-69 of 116

    • Hallucinating Stereoscopy from a Single Image 

      Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
    • Hardware-Based Non-Photorealistic Rendering Using a Painting Robot 

      Lindemeier, Thomas; Metzner, Jens; Pollak, Lena; Deussen, Oliver (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
    • High Reliefs from 3D Scenes 

      Arpa, Sami; Süsstrunk, Sabine; Hersch, Roger D. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving ...
    • High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing 

      Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original ...
    • High-Quality Shadows for Streaming Terrain Rendering 

      Chajdas, Matthäus G.; Reichl, Florian; Dick, Christian; Westermann, Rüdiger (The Eurographics Association, 2015)
      Rendering of large, detailed 3D terrains on commodity hardware has become possible through the use of raycasting, data caching and prefetching. Adding dynamic shadows as they appear during a day-night cycle remais a challenge ...
    • IlluminationCut 

      Bus, Norbert; Mustafa, Nabil H.; Biri, Venceslas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
    • Implicit Formulation for SPH-based Viscous Fluids 

      Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
    • Improving k-buffer Methods via Occupancy Maps 

      Vasilakis, Andreas A.; Papaioannou, Georgios (The Eurographics Association, 2015)
      In this work, we investigate an efficient approach to treat fragment racing when computing k-nearest fragments. Based on the observation that knowing the depth position of the k-th fragment we can optimally find the k-closest ...
    • Improving Sampling-based Motion Control 

      Liu, Libin; Yin, KangKang; Guo, Baining (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
    • Individual Time Stepping for SPH Fluids 

      He, Liangliang; Ban, Xiaojuan; Liu, Xu; Wang, Xiaokun (The Eurographics Association, 2015)
      We present a novel adaptive stepping scheme for SPH fluids, in which particles have their own time-steps determined from local conditions, e.g. Courant condition. These individual time-steps are constrained for global ...
    • InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces 

      Ming, Qi; Erdt, Marius; Kan, Chen; Lee, Eugene; Voß, Gerrit; Müller-Wittig, Wolfgang (The Eurographics Association, 2015)
      In this paper, we present a solution for educational presentation which can integrate images, documents, videos, and especially 3D models in a tree based structure. The solution is based on HTML5 and JavaScript, using SVG ...
    • Interactive Dimensioning of Parametric Models 

      Kelly, Tom; Wonka, Peter; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension line ...
    • Interactive Disassembly Planning for Complex Objects 

      Kerbl, Bernhard; Kalkofen, Denis; Steinberger, Markus; Schmalstieg, Dieter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an approach for the automatic generation, interactive exploration and real-time modification of disassembly procedures for complex, multipartite CAD data sets. In order to lift the performance barriers prohibiting ...
    • An Interactive Editing System for Visual Appearances of Fire and Explosions 

      Dobashi, Yoshinori; Shibukawa, Yuhei; Tada, Munehiro; Sato, Syuhei; Iwasaki, Kei; Yamamoto, Tsuyoshi (The Eurographics Association, 2015)
      Synthetic volumetric fire and explosions are important visual effects used in many applications such as computer games and movies. For these applications, artists are often requested to achieve the desired visual appearance ...
    • Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings 

      Kim, Hyeon-Joong; Öztireli, A. Cengiz; Shin, Il-Kyu; Gross, Markus; Choi, Soo-Mi (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Synthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose ...
    • Interactive HDR Environment Map Capturing on Mobile Devices 

      Kán, Peter (The Eurographics Association, 2015)
      Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
    • Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines 

      Hjelmervik, Jon M.; Fuchs, Franz G. (The Eurographics Association, 2015)
      Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those ...
    • Isogeometric Analysis for Modelling and Design 

      Riffnaller-Schiefer, Andreas; Augsdörfer, Ursula H.; Fellner, Dieter W. (The Eurographics Association, 2015)
      We present an isogeometric design and analysis approach based on NURBS-compatible subdivision surfaces. The approach enables the description of watertight free-form surfaces of arbitrary degree, including conic sections ...
    • IsoMatch: Creating Informative Grid Layouts 

      Fried, Ohad; DiVerdi, Stephen; Halber, Maciej; Sizikova, Elena; Finkelstein, Adam (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Collections of objects such as images are often presented visually in a grid because it is a compact representation that lends itself well for search and exploration. Most grid layouts are sorted using very basic criteria, ...
    • Jointly Optimized Regressors for Image Super-resolution 

      Dai, Dengxin; Timofte, Radu; Gool, Luc Van (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Learning regressors from low-resolution patches to high-resolution patches has shown promising results for image super-resolution. We observe that some regressors are better at dealing with certain cases, and others with ...