Now showing items 25-44 of 116

    • Database-Assisted Object Retrieval for Real-Time 3D Reconstruction 

      Li, Yangyan; Dai, Angela; Guibas, Leonidas; Nießner, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In recent years, real-time 3D scanning technology has developed significantly and is now able to capture large environments with considerable accuracy. Unfortunately, the reconstructed geometry still suffers from incompleteness, ...
    • Deep Learning on a Raspberry Pi for Real Time Face Recognition 

      Dürr, Oliver; Pauchard, Yves; Browarnik, Diego; Axthelm, Rebekka; Loeser, Martin (The Eurographics Association, 2015)
      In this paper we describe a fast and accurate pipeline for real-time face recognition that is based on a convolutional neural network (CNN) and requires only moderate computational resources. After training the CNN on a ...
    • Designing Camera Networks by Convex Quadratic Programming 

      Ghanem, Bernard; Cao, Yuanhao; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to incorporate visibility ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
    • Distilled Collections from Textual Image Queries 

      Averbuch-Elor, Hadar; Wan, Yunhai; Qian, Yiming; Gong, Minglun; Kopf, Johannes; Zhang, Hao; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a distillation algorithm which operates on a large, unstructured, and noisy collection of internet images returned from an online object query. We introduce the notion of a distilled set, which is a clean, ...
    • Egocentric Normalization of Kinematic Path 

      Molla, Eray; Boulic, Ronan (The Eurographics Association, 2015)
      We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
    • EUROGRAPHICS 2015: CGF 34-2 Frontmatter 

      Olga Sorkine-Hornung; Michael Wimmer (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    • EUROGRAPHICS 2015: Dirk Bartz Prize Frontmatter 

      Hans-Christian Hege; Timo Ropinski (Eurographics Association, 2015)
    • EUROGRAPHICS 2015: Education Papers Frontmatter 

      Matthias Teschner; Michael Bronstein (Eurographics Association, 2015)
    • EUROGRAPHICS 2015: Posters Frontmatter 

      Barbara Solenthaler; Enrico Puppo (Eurographics Association, 2015)
    • EUROGRAPHICS 2015: Short Papers Frontmatter 

      Bernd Bickel; Tobias Ritschel (Eurographics Association, 2015)
    • EUROGRAPHICS 2015: State of the Art Reports Frontmatter 

      Kai Hormann; Oliver Staadt (Eurographics Association, 2015)
    • EUROGRAPHICS 2015: Tutorials Frontmatter 

      Matthias Zwicker; Cyril Soler (Eurographics Association, 2015)
    • Evaluation of the compressibility of Computer-Generated Holograms 

      Pimenta, Waldir; Santos, Luis P. (The Eurographics Association, 2015)
      We present a preliminary investigation of the compressibility of Physically-Based Computer-Generated Holograms (PB CGHs) as represented in various bases. The goal is to identify which bases, if any, are suitable for applying ...
    • Exploiting the Potential of Image Based Crowd Rendering 

      Izquierdo, Maria; Beacco, Alejandro; Pelechano, Nuria; Andujar, Carlos (The Eurographics Association, 2015)
      Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
    • Eye Tracking Visualization 

      Burch, Michael; Blascheck, Tanja; Kurzhals, Kuno; Pflüger, Hermann; Raschke, Michael; Weiskopf, Daniel; Pfeiffer, Thies (The Eurographics Association, 2015)
      Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ...
    • Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions 

      Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol (The Eurographics Association, 2015)
      Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ...
    • Fast Edge-based Geodesic Poisson Disk Remeshing 

      Uhlmann, Tom; Váša, Libor; Brunnett, Guido (The Eurographics Association, 2015)
      Triangular meshes of high complexity are common when created by a 3D scanner device and must be reduced for further processing. The geodesic Poisson disk remeshing [FZ08] is a method that generates a simplified mesh with ...
    • Fractured Object Reassembly via Robust Surface Registration 

      Mavridis, Pavlos; Andreadis, Anthousis; Papaioannou, Georgios (The Eurographics Association, 2015)
      The reassembly of fractured 3D objects from their parts is an important problem in cultural heritage and other domains.We approach reassembly from a geometric matching perspective and propose a pipeline for the automatic ...
    • General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering 

      Bauszat, Pablo; Eisemann, Martin; Eisemann, Elmar; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...