Now showing items 7-10 of 10

    • Real-Time Erosion Using Shallow Water Simulation 

      Benes, Bedrich (The Eurographics Association, 2007)
      We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
    • A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture 

      Sillam, Kevin; Evrard, Matthieu; Luciani, Annie (The Eurographics Association, 2007)
      This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it ...
    • Refraction of Water Surface Intersecting Objects in Interactive Environments 

      Cords, Hilko (The Eurographics Association, 2007)
      This paper presents a rapid method to render dynamic water surfaces with penetrating obstacles in real-time. Taking the surface boundary into account, our method allows the rendering of single reflections and single ...
    • Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological Simulators 

      Carra, Alexandre; Martiel, Jean-Louis; Promayon, Emmanuel (The Eurographics Association, 2007)
      A variety of methods have been proposed to efficiently process collisions between deformable objects. The method presented in this paper allows to model sticky states between deformable objects with triangulated surfaces. ...