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dc.contributor.authorCastro, F.en_US
dc.contributor.authorSbert, M.en_US
dc.contributor.authorNeumann, L.en_US
dc.date.accessioned2015-02-19T07:32:26Z
dc.date.available2015-02-19T07:32:26Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00004.xen_US
dc.description.abstractThis paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded subscenes, the boxes subdivided in a grid of virtual patches which store angular information. A new recursive (according to the hierarchy of subscenes) function allows to execute the Multipath algorithm at different levels of the hierarchy. A speed up factor up to 3-4 has been obtained on some of the tested scenes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleFast Multipath Radiosity using Hierarchical Subscenesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00004.xen_US
dc.identifier.pages43-53en_US


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